Bibliographic research & resource list

UX DESIGN & INFORMATION ARCHITECTURE

ARANGO, J.  Living in Information: Responsible Design for Digital Places. New York: Two Waves Books, 2018.
CASE, A. Calm Technology: Principles and Patterns for Non-Intrusive Design. Sebastopol, CA: O'Reilly, 2016.
COVERT, A. How to Make Sense of Any Mess. Bolton; Amazon, 2014.
GARRETT, J. The Elements of User Experience, Second Edition: User-Centered Design for the Web and Beyond. Berkeley: New Riders, 2011.
GOTHELF, J. and SEIDEN, J. Lean UX: Designing Great Products with Agile Teams (2nd Ed). Sebastopol: O'Reilly, 2016.
HARSTON, R. and PYLA, P. The UX Book: Agile UX Design for a Quality User Experience. (2nd Ed). Waltham: Morgan Kaufmann, 2018.
HINTON, A. Understanding Context: Environment, Language, and Information Architecture. Sebastopol, CA: O'Reilly, 2015.
JABLONSKI, J. Laws of UX: Using Psychology to Design Better Products & Services. Sebastopol: O'Reilly, 2020.
KRUG, S., Don't Make Me Think Revisited (3rd ed.). Berkeley: New Riders, 2013.
–––– Rocket Surgery Made Easy: The Do-It-Yourself Guide to Ginding and Fixing Usability Problems. Berkeley: New Riders, 2010.
MAEDA, J. The Laws of Simplicity. Cambridge: The MIT Press, 2006.
MORGAN, J. The Principles of Pervasive Retail Application Design: A Roadmap to the Future of Shopping. (Version 3.3): Pervasive Retail Design, 2016.
MORVILLE, P. Ambient Findability. Sebastopol, CA: O'Reilly, 2005.
–––– Intertwingled: Information Changes Everything. Ann Arbor: Semantic Studios, 2014. Kindle.
MORVILLE, P. and CALLENDER, J.  Search Patterns. Sebastopol, CA: O'Reilly, 2010.
NIELSEN, J. and PERNICE, K. Eyetracking Web Usability. Berkley: New Riders, 2009.
NIELSEN, J. and BUDIU, R. Mobile Usability. Berkley: New Riders, 2013.
NORMAN, D. The Design of Everyday Things (Rev. ed.). New York: Basic Books, 2013.
–––– Emotional Design: Why We Love (or Hate) Everyday Things. New York: Basic Books, 2004.
PAVLISCAK, P. Emotionally Intelligent Design: Rethinking How We Create Products. Sebastopol, CA: O'Reilly, 2019.
RESMINI, A. and ROSATI, L. Pervasive Information Architecture: Designing Cross-Channel User Experiences. Burlington, MA: Morgan Kaufmann, 2011. Kindle.
ROSENFELD, L., MORVILLE, & P. ARANGO, J. Information Architecture for the Web and Beyond (4th ed.). Sebastopol, CA: O'Reilly, 2015.
UNGER, R. and CHANDLERY, C. A Project Guide to UX Design: For User Experience Designers in the Field or in the Making (2nd Ed.). Berkeley: New Riders, 2012.
WILSON, C. User Interface Inspection Methods: A User-Centered Design Method. Waltham, MA: Morgan Kaufmann, 2014.
WURMAN, R. Information Anxiety: What To Do When Information Doesn't Tell You What You Need To Know. New York: Bantam Books, 1990.

GRAPHIC DESIGN & TYPOGRAPHY

DIETHELM, W. Form + Communication: Way to Visualization. Zurich: ABC Verlag, 1974.
–––– Symbol: Handbook of International Signs. Zurich: ABC Verlag, 1970.
DONDIS, D. A Primer of Visual Literacy. Cambridge: The MIT Press, 1973.
GERSTNER, K. Designing Programmes. Zurich: Lars Müller Publishers, 2007.
GRUNBERGER, C. Analog Algorithm: Source-Related Grid Systems, Zurich: Lars Müller Publishers, 2019.
HOCHULI, J. Detail in Typography: Letters, Letterspacing, Words, Wordspacing, Lines, Linespacing, Columns (New ed.). London: Hyphen Press, 2009.
–––– Designing Books: Practice and Theory. London: Hyphen Press, 1996.
HOFMANN, A. Graphic Design Manual: Principles and Practice. Sulgen/Zurich: Verlag Niggli AG, 1965.
KARJALUOTO, E. The Design Method: A Philosophy and Process for Functional Visual Communication. Berkeley: New Riders, 2013.
KEPES, G. Language of Vision: Painting, Photography, Advertising-Design. Chicago: Paul Theobald and Co., 1944.
KINROSS, R. Modern Typography. London: Hyphen Press, 2004.
McKIM, R. Experiences in Visual Thinking, Second Edition. Monterey: Brooks/Cole Publishing Co., 1980.
MOHOLY-NAGY, L. The New Vision: Fundamentals of Design, Painting, Sculpture, Architecture. New York: W.W. Norton & Co., 1938.
–––– Vision in Motion. Chicago: Paul Theobald and Co., 1947.
MULLER-BROCKMANN, J. Grid Systems in Graphic Design: A Visual Communication Manual for Graphic Designers, Typographers and Three Dimensional Designers. Sulgen/Zurich: Verlag Niggli AG, 1981.
–––– The Graphic Designer and his Design Problems. Zurich: Verlag Niggli AG, 1961.
MUNARI, B. Design as Art. London: Penguin Books Ltd., 1966.
NELSON, G. How to See: Visual Adventures in a World God Never Made. London: Phaidon Press Ltd., 2017.
RAND, P. Thoughts on Design. New Haven: Yale University Press, 1985.
–––– From Lascaux to Brooklyn. New Haven: Yale University Press, 1996.
RUDER, E. Typographie. Sulgen/Zurich: Verlag Niggli AG, 1967.
SUTNAR, L. Design and Paper (13): Controlled Visual Flow. New York: Marquardt and Co., 1943 (reproduced 2003).
–––– Design and Paper (19): Shape, Line and Color. New York: Marquardt and Co.,1945 (reproduced 2003).
TSCHICHOLD, J. The New Typography (transl. McLean). Berkeley: University of California Press, 1995.
VIGNELLI, M. The Vignelli Canon. Zurich: Lars Müller Publishers, 2017.

 INCLUSIVITY & HUMANE DESIGN

GILBERT, R. Inclusive Design for a Digital World: Designing with Accessibility in Mind. New York: Apress, 2019.
GREENFIELD, A. Radical Technologies: The Design of Everyday Life. New York: Verso, 2017.
HOLMES, K. Mismatch: How Inclusion Shapes Design. Cambridge: MIT Press, 2020.

PSYCHOLOGY & TECHNOLOGY

ANDERSON, S. and FAST, K. Figure It Out: Getting from Information to Understanding. New York: Two Waves Books, 2020.
BERGEN, B. Louder Than Words: The New Science of How the Mind Makes Meaning. New York: Basic Books, 2012.
GAZZALEY, A. and ROSEN, D. The Distracted Mind: Ancient Brains in a High-Tech World. Cambridge: The MIT Press, 2016.
HODENT, C. The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design. Boca Raton: CRC Press, 2018.
KAHNEMAN, D. Thinking, Fast and Slow. Toronto: Anchor Canada, 2013.
WEINSCHENK, S. 100 Things Every Designer Needs to Know About People. Berkeley: New Riders, 2011.

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